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(speech bubble) set text to GroupItemString$( "Ini", "Hero", "say " + Str$(CurrentLine) ) (speech bubble) set width to Min(FindWidth( "Speech Bubble" ), 300) (ini object) set current file to Apppath$ + "dialogue.ini" I have done a game with ini files and speech bubbles for displaying talking. The player will see each word of the phrase being memorized when they pick up each coin the word is to fade after the coin is picked up and at the same time I want the phrase printed out at the top of the game screen word by word as the coin is picked up so the player can see the phrase they are working on memorizing. My purpose is that this game will be a kind of way to help to memorize sayings. I also want to blit in the top of the screen each word in the line as the character picks up each coin. I also would like to calculate the number of words in a line so that I can create the number of coins equal to the number of words in a line. I want it so that the next coin that is picked up it will advance to the next word.
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I want one word to blit over a coin as it is picked up.
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I also want to blit the word in two locations. I want to take a line from an ini file and be able to blit whole words at a time, not char by char.
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